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Saturday, October 06, 2012

Download Office 2010 Direct Download Links

Microsoft Office 2010 version 14 is the newest and latest version of interrelated Office productivity software applications, suites, servers and services for Windows operating system. Office 2010 was finalized (RTM) on April 16, 2000, and was officially released to business customers on May 12, 2010, and retail consumers on June 15, 2010. It has the build version number of 14.0.4763.1000.

The setup installers of Office 2010 had first been released to privileged MSDN, TechNet and volume licensing customers, and almost simultaneously, the Office 2010 volume ISO, which allows installation of any Office 2010 individual apps or suites, have since leaked for free download. With general availability, Microsoft has also made available official direct download links for Office 2010 from Microsoft’s hosted servers.
Note that most of the Office 2010 direct download links are hosted on Digital River, an authorized distributor of Microsoft products. The downloads from the server is as good as downloads from Microsoft’s own server, untouched, unmodified, unchanged, genuine, safe and legal. However, as it’s not in ISO image format, thus the MD5, SHA1 and CRC file hash checksums are different between the executable and ISO image.
Microsoft also publishes the trial version of Office 2010 suite products at http://office.microsoft.com/en-us/try/, which allows free usage for 60 days. A free product key will be given, and user is required to activate the trial version of Office 2010 within the first 30 days after the installation to utilize the full functionality of the Office 2010. The 60 days trial period will begin only after Office 2010 is activated.






NOTE:SKIP ADS WHEN DOWNLOAD
Direct Link are from digital river

Office 2010 Setup Installer Direct Download Links
Microsoft Office 2010 (Retail Channel) Single Image
English 32-bit (x86): X16-32007.exe
English 64-bit (x64):X16-31970.exe
Brazilian Portuguese 32-bit (x86): X16-31999.exe

Note: Contains Office Home and Student 2010, Office Home and Business 2010 and Office Professional 2010. The suite edition that corresponding to the product key type will be activated after installed.

Microsoft Office Standard 2010
English 32-bit (x86): X16-32324.exe
English 64-bit (x64): X16-32361.exe

Microsoft Office Professional Plus 2010 (Retail Edition)
English 32-bit (x86): X16-32250.exe
English 64-bit (x64): X16-32213.exe
Arabic 32-bit (x86): X16-32241.exe
Arabic 64-bit (x64): X16-32204.exe
Brazilian Portuguese 32-bit (x86): X16-32242.exe
Brazilian Portuguese 64-bit (x64): X16-32205.exe
Simplified Chinese 32-bit (x86):X16-32244.exe
Simplified Chinese 64-bit (x64): X16-32207.exe
Traditional Chinese 32-bit (x86): X16-32245.exe
Traditional Chinese 64-bit (x64): X16-32208.exe
Danish 32-bit (x86): X16-32248.exe
Danish 64-bit (x64): X16-32211.exe
Dutch 32-bit (x86): X16-32249.exe
Dutch 64-bit (x64): X16-32212.exe
Finnish 32-bit (x86): X16-32252.exe
Finnish 64-bit (x64): X16-32215.exe
French 32-bit (x86): X16-32253.exe
French 64-bit (x64): X16-32216.exe
German 32-bit (x86): X16-32254.exe
German 64-bit (x64): X16-32217.exe
Hebrew 32-bit (x86): X16-32256.exe
Hebrew 64-bit (x64): X16-32219.exe
Hindi 32-bit (x86): X16-32257.exe
Hindi 64-bit (x64): X16-32220.exe
Italian 32-bit (x86): X16-32259.exe
Italian 64-bit (x64): X16-32222.exe
Japanese 32-bit (x86): X16-32260.exe
Japanese 64-bit (x64): X16-32223.exe
Korean 32-bit (x86): X16-32262.exe
Korean 64-bit (x64): X16-32225.exe
Norwegian 32-bit (x86): X16-32265.exe
Norwegian 64-bit (x64): X16-32228.exe
Polish 32-bit (x86): X16-32266.exe
Polish 64-bit (x64): X16-32229.exe
Portugal Portuguese 32-bit (x86): X16-32267.exe
Portugal Portuguese 64-bit (x64): X16-32230.exe
Russian 32-bit (x86): X16-32269.exe
Russian 64-bit (x64): x16-32232.exe
Spanish 32-bit (x86): X16-32273.exe
Spanish 64-bit (x64): X16-32236.exe
Swedish 32-bit (x86): X16-32274.exe
Swedish 64-bit (x64): X16-32237.exe
Thai 32-bit (x86): X16-32275.exe
Thai 64-bit (x64): X16-32238.exe

If you have a genuine Office product key, you can also download from http://www.office.com/backup, useful for people who purchase product key card (PKC).
Note that for Office 2010 installed with a setup installer of retail channel, a valid product key is required to start the installation. Depending on the license encoded in the product key, the Office 2010 can be activated into trial version or full version product. For people who looking for volume licensing (VOL) edition of Office 2010 programs, there are ways to convert and change Office 2010 retail installation to volume (VL) installation.

Friday, October 05, 2012

VIP MAC Look Up Exploit

For VIP Mac hunter this trick  might help you..

Default Domain Is @globelines.com.ph 

Vip Mac = @globetel.com.ph
 

Wee are Looking for NAIglobetel.com.ph  or other NAI domain

NOTE: some are ordinary MAC and Ordinary Domain but they have a speed of 8MB

Domain Sample
huawei.com
globelines.com.ph
globetel.com.ph
innove.net

Sample or Series with a 8MB

00:25:68:9C
00:17:C4:28
00:21:07:00
00:1E:10:8D

1.Tools you need..Wimax Scavenger  or Wimax Tools by Cherles
You can find them here just search.



2.Scan  LIVE IP

3.Open Browser  TYPE the IP you have Scan..

4.LOG IN as use: user

5. Click Check




If you don't find the CHECK in the GUI  add html/management/check.asp on IP
Example:
http://10.39.29.24/html/management/check.asp



 Sometime you get lucky finding this with user I and password.



 Use the VIP   MAC log in as admin 



- Gui Settings  change this in security
- Nai Domain > globetel.com.ph 
- User Id Domain > globetel.com.ph

 GOOD LUCK!!

NOTE: It defends on LOCATION "VIP MAC" are usually  for company or corporate used. If your in a City you can find them.



You might also  check this tuts : http://www.symbianize.com/showthread.php?t=846259


My VIP MAC and my Tools


 My VIP Mac on IDM



Thursday, October 04, 2012

Marvel vs Capcom for PC


            THIS FAQ IS RELATIVE TO KAWAKS 1.45 (AND LATER, HOPEFULLY)
            IF YOU ARE USING AN OLDER KAWAKS, PLEASE UPGRADE, BECAUSE
            THE BUGS YOU ARE EXPERIENCING ARE LIKELY TO BE FIXED NOW.
            http://kawaks.retrogames.com



 ===================================================
                |¯| /¯/                                   _____
                | |/ /  |¯¯¯\  |¯|  /¯||¯||¯¯¯\  |¯| /¯/ / ____|
                |   /   | |\ \ | | /  || || |\ \ | |/ / | /
                |   \   | |_| || |/   |/ /| |_| ||   /  | \____
                | |\ \  |  _  ||   /|   / |  _  ||   \   \____ \
                | | \ \ | | | ||  / |  /  | | | || |\ \  ____/ |
                |_|  \_\|_| |_||_/  |_/   |_| |_||_| \_\|______/
                                             (handmade with pride)
              ===================================================
                        THE EMULATOR WITH A FUNNY NAME
              ===================================================





First of all, I'd like to thank all those who made Kawaks possible.

- The CPS2Shock team for their wonderfull work and their continuous support.
- Nicola Salmoria and MAMEdev for their invaluable CPS1/2/MVS MAME drivers.
- Mike Coates & Darren Olafson for their great 68000 emulation core.
  (used in Kawaks since 1.20)
- Bart Trzynadlowski for his great 68000 emulation core (Turbo68K) and support.
  (used in Kawaks up to version 1.14)
- Neil Bradley for his great Z80 emulation core, M-Z80 (used for CPS1&2 emulation)
- Richard Mitton for his excellent Z80 emulation core, RAZE (used for NeoGeo emulation)
- Jarek Burczynski for his YM2151 sound core
- Tatsuyuki Satoh & Hiromitsu Shioya for their YM2610 sound core
- ElSemi for the nice chats, and his precious information :)
- Derek Liauw aka Kreed for his awesome 2xSai/SuperSai/SuperEagle blitters
- My small group of beta testers, who've been extremely patient with all my
  babbling and all those useless binaries I kept sending ;)
- The ZLIB team. You have zipped support in Kawaks and just about any other
  emulator thanks to them.
- Sardu for showing the way, and providing me with countless hours of intense
  fun :)

I just hope I didn't forget anyone...


Now, on to the questions.


===========================================================================
  HOW DO I USE THIS ?
  THIS GAME DOESN'T SHOW IN THE LOAD BOX WHEN I SET SHOW ONLY AVAILABLE
  IT SAYS "COULDN'T FIND 'SOMENAME' (SOMEODDNUMBER) FOR GAME SOMEGAME"
===========================================================================
  First, obviously, you need to have the roms for the game you're trying to run.
  Do not ask me where you can find them.

  Romsets have to be zipped. The zip has to have the correct name
  (have a look at the load box, it shows the zip name next to the game title)

  Make sure your zips are in a place where Kawaks knows they are.
  Set up your rom paths with the item in the Files menu

  If you're trying to play NeoGeo games, you need NEOGEO.ZIP, with
  NG-LO.ROM, NEO-GEO.ROM and NG-SFIX.ROM

  You have to make sure your roms match the ones used by Kawaks
   -Try and make an Audit (tools menu) to know what's wrong
   -Clean up your romsets with
        RomCenter (http://www.romcenter.com)
     or ClrMAMEPro (http://www.mameworld.net/clrmame)
    The dat files these programs need can be generated by Kawaks (tools menu)
  Name errors don't matter much, but the CRC errors do matter.

 If you're using old neorage roms (names like N2105465.078) you may need to convert
 them with Redump (it's available on my homepage)


===========================================================================
  IT CRASHES ON ME ON STARTUP SAYING SOMETHING ABOUT WS2_32.DLL
  IT CRASHES ON ME ON STARTUP SAYING SOMETHING ABOUT MFC42.DLL
  IT CRASHES ON ME ON STARTUP SAYING SOMETHING ABOUT MSVCIRT.DLL
  IT CRASHES ON ME ON STARTUP SAYING SOMETHING ABOUT MSVCRT.DLL
  IT CRASHES ON ME ON STARTUP SAYING SOMETHING ABOUT MSVCP60.DLL
===========================================================================
  These files are available on the Kawaks homepage.
  DLLs should be put into your WINDOWS\SYSTEM directory


===========================================================================
  NOTHING HAPPENS WHEN I TRY TO LAUNCH KAWAKS
===========================================================================
  You may have a wrong version of some files that are needed by Kawaks.
  See above.


===========================================================================
  KAWAKS MAKES AN ERROR LOADING [INSERTGAMENAME]. IT USED TO WORK :/
===========================================================================
  Read ROMCHANGES.TXT


===========================================================================
  I GET AN ERROR ABOUT DIRECT SOUND
===========================================================================
  I bet you don't have a sound card.
  I'm sorry but Kawaks does need one.


===========================================================================
  GAMES ASK ME FOR NEO-GEO.ROM OR NG-SFIX.ROM OR NG-LO.ROM
  WHERE DO I STICK NEOGEO.ZIP
===========================================================================
  For NeoGeo games to run, you need to have the BIOS. The BIOS is composed
  of three files : NEO-GEO.ROM, NG-SFIX.ROM and NG-LO.ROM
  You must put them in a zip named NEOGEO.ZIP, which you have to
  store in one of your roms directories.

  You don't have to put NEO-GEO.ROM, NG-SFIX.ROM and NG-LO.ROM in each of your
  NeoGeo game zips. Just NEOGEO.ZIP is good


===========================================================================
  NEOGEO GAMES DON'T DISPLAY SPRITES OR BACKGROUNDS, JUST SOME TEXT
===========================================================================
  You have a wrong 000-lo.lo. Get the good one (size: 64kb, CRC32: e09e253c)


===========================================================================
  INSERT COIN DOESN'T WORK IN NEOGEO GAMES
===========================================================================
  You have bad NeoGeo BIOS files (inside NeoGeo.zip).
  Get a correct NeoGeo.zip


===========================================================================
  AUDIT SAYS MY NG-LO.ROM IS BAD :(
===========================================================================
  The correct version of NG-LOG.ROM is 64kb. I guess you have the 128kb
  version.

  The 64kb version is actually a trimmed version of the 128kb one.

  Kawaks only reads the first 64kb of the NG-LO.ROM you have, so in the end
  for the emulator, it's just as if you had the 64kb version.
  It changes nothing emulation-wise, so don't be alarmed, and continue to play :)


===========================================================================
  THAT NEOGEO GAME IS IN JAPANESE ! I WANT ENGLISH
===========================================================================
  Kawaks has options for you to choose the country of your virtual NeoGeo
  Look in the Game menu. You can choose from an arcade machine or a console,
  and between Japanese/European and American.
  Sometimes though, the European of a game is still in Japanese...


===========================================================================
  NOTHING HAPPENS AFTER LOADING THE ROM
===========================================================================
  Yes, games do not start automatically. You have to press Enter, or use
  that Start/Pause emulation item in the Files menu.

  This is the way it is because it allows one (like me) to start using the
  68000 debugger before the CPU starts running. It also allows to change
  potential emulation options before the game starts. etc etc etc.

  If you don't like this, there's an Autostart option that will make games
  start automatically after you load them.
 

===========================================================================
  TRIPLE BUFFERING DOESN'T SEEM TO WORK FOR ME
===========================================================================
  First, it only works in full screen
  Then, make sure you haven't disabled vsync in your video card's parameters


============================================================================
  WILL YOU EMULATE [INSERT GAMENAME] ? I EVEN HAVE THE ROMS !!
============================================================================
  If a game is not in Kawaks, there are good reasons.
 
  Namely :
 
  CPS2 games that are not supported are not in there because ROMs are encrypted,
  and the extra data for decryption is unavailable.
   
  NeoGeo games that are not supported are not in there either because :
  - Their encryption is not figured out yet
  - They're a lot too recent to be included in an emulator. They still bring
    profit to their manufacturers.
   
  Lastly, you're just thinking about a game that runs on a totally different
  hardware than what Kawaks emulates.
  That includes:
  * Marvel Versus Capcom 2
  * Capcom Versus SNK
  * Capcom Versus SNK 2
  * Street Fighter EX 1 / 2 / 1+ / 2+ / 3 ...
 

============================================================================
  WHAT'S WITH THE CAPCOM VS SNK BACKGROUND LOGO THEN ?
============================================================================
  That's just because Kawaks emulates some Capcom and some SNK games :))
   

============================================================================
  IT'S SO SLOW HERE :/
  HOW TO HAVE IT GO FASTER ?
============================================================================
  First, you should try to modify the UseVRAM in the INI. If it's 0, set it
  to 1, and if it's 1, set it to 0. It can have a HUGE effect.

  Now, if it's still too slow, try using a faster blitter.
  Alternate scanlines is a lot faster than regular scanlines, and a LOT faster
  than 50% scanlines. Normal blitter may be a little faster than Alternate
  scanlines depending on the PC/gfx card.
 
  Don't enable Interframe blending, it slows things down a great deal.

  Then, make sure you set DisableJoystick to 1 in the INI if you don't use a
  joystick/pad, but you have one.

  Then, set a lower sound frequency. Search for SoundFrequency in the INI
  and set it to 22050 or even 11025.

  Then, you may want to disable effects like BgHi for CPS1 or Masking for CPS2.
  The gfx issues they fix may not be worth the slowdown for you.

  Then, you might want to set TaskPriority to 128 in the INI, though I'm not sure
  this has a big impact.

  After all that, you may try and play Kawaks in fullscreen rather than windowed
  mode. It should be a tad faster (and it's perfectly normal).


===========================================================================
  IT RUNS WAY TO FAST !
===========================================================================
  Really ? Just try and see if you haven't enabled Turbo by accident :)


===========================================================================
  WHAT BLITTER SHOULD I USE ?
===========================================================================
If you have a fast PC that can run them all, then it's just a matter of taste.
Now, if you have a slower PC here's a classement of the current blitters from
fastest to slowest, with a ratio to indicate approximatively related speed:

          Normal :                 100%
          Alternate scanlines:     100%
          Scanlines                180%
          Scanlines 50%            340%
          Zoom 2x Software         340%
          2xSai                    580%
          Scanlined 75% 2xSai      590%
          Super2xSai               600%
          SuperEagle               600%


Those figures were obtained on my computer, they may differon yours, but they
should give you fair idea of their respective performances already.

You can see for example that Super2xSai is 6x slower than alternate scanlines.


============================================================================
  HOW DO I USE KAWAKS IN 640x480 IN FULLSCREEN ?
============================================================================
  Yes, you can use 640x480 by enabling Fullscreen correct ratio (smaller display)
  in the menu or setting FullScreenCorrectRatio=1 in WinKawaks.ini


============================================================================
  HOW DO I CHANGE DIFFICULTY AND SETTINGS IN GAMES ?
============================================================================
   Press F11 while playing.
   You can redefine this key in the redefine keys dialog box. ("Test menu" item)


============================================================================
  WHAT ARE THE DEFAULT KEYS ?
============================================================================

  Test menu: F11
  Reset:     F10

  P1 Coin:   F3
  P1 Start:  F1
  P1 Up:     Up
  P1 Down:   Down
  P1 Left:   Left
  P1 Right:  Right
  P1 b1:     A
  P1 b2:     S
  P1 b3:     D
  P1 b4:     Z
  P1 b5:     X
  P1 b6:     C

  P2 Coin:   F4
  P2 Start:  F2
  P2 Up:     U
  P2 Down:   J
  P2 Left:   H
  P2 Right:  K
  P2 b1:     Insert
  P2 b2:     Home
  P2 b3:     PgUp
  P2 b4:     Del
  P2 b5:     End
  P2 b6:     PgDn

  P3 and P4 work, you can define their keys, but they are by default undefined.


============================================================================
  WHAT ARE MACROS, HOW DO THEY WORK ?
============================================================================
  Macros are a powerful features that allows you to map a complex movement to
  a simple key/button !

  For example, you can set the 'Q' key to make a Hadoken, or a super, or whatever
  you like.

  You define your macros in each game's INI. That's sfa.ini, xmcota.ini, etc

  Each player has 10 personnal macros

  Macros are composed of the chars :
   U         for Up
   D         for Down
   L or B    for Left/Back
   R or F    for Right/Forward
   1         for Button 1
   2         for Button 2
   3         for Button 3
   4         for Button 4
   5         for Button 5
   6         for Button 6
   S         for Start
   ~         for 'Hold this for 20 frames'
   ,         for "next frame"
   +         says the macro will accept player input during its execution

   For example, you'll code a Hadoken (fireball) as D,DL,L3

   Here are my personnal Xmen Versus Street Fighter macros:

     Macro1A=D,DL,L123
     Macro1B=L,D,DL123
     Macro1C=36
     Macro1D=1,,,,,,,,,,,4,,,,,,,,,,,2,,,,,,,,,,,5,,,,,,,,,,,3,,,,,,,,,,,6
     Macro1E=D,DL,L36
     Macro1F=1,,1,,L,,4,,3
     Macro1G=123+
     Macro1H=456+
     Macro1I=B~~~,F3
     Macro1J=4,+

  Macro1A is a super (quarter cirle forward + 3P)
  Macro1B is a another super (dragonpunch motion + 3P). I use it for Wolvie's WeaponX
  Macro1C is Strong Punch + Strong Kick
  Macro1D is a combo. LP,LK,MP,MK,HP,HK. Can you say aerial combo ? :)
  Macro1E is Team super. Ouch :P
  Macro1F is Akuma's Demon Rage
  Macro1G is 3 punch, and will allow the player to use other input at the same time
  Macro1H is 3 kicks, and will allow the player to use other input at the same time
  Macro1I is Sonic boom. Hold back for 1 second, the Forward + Strong punch
  Macro1J is Hard Kick, then release, and allow reading the controller while macro performs.
             Since macros loop if you keep but button down, this macros is "Mash hard kick".
             Basically, I use it to trigger ChunLi's lightning kicks :D

  Now when you've define your macros' behaviour, you have to assign them to keys.

  Key_Macro1A executes Macro1A
  Key_Macro1B executes Macro1B
  ...

  Next, you also have to map the Macro reverse keys.
  The reverse macro key is used to reverse the direction of a macro:
  If Macro1A = D,DL,L123 pressing Key1_MacroReverse + Key_Macro1A will execute D,DR,R123
  Kawaks knows the side of your character in fighting games, you don't even have to
  use the reverse key to make a move because you changed side !

  You can modify all the key settings in the INIs, or use Kawak's redefine keys dialog box


============================================================================
  CAN YOU ADD AUTO-FIRE TO KAWAKS ?
============================================================================
  Read above.
  For an auto-fire on button 1, the macro text is  1,+
  Macro1A=1,+   for example


============================================================================
  HOW DO I GET MY JOYPAD TO WORK IN KAWAKS ?
============================================================================
  Doesn't work in the Redefine keys dialog ?

  Kawaks has some problems with some joysticks
  I guess yours is one of them.

  I've been tolds that some people have solved the problem by downloading and installing the
  latest DirectX (http://www.microsoft.com/directx)
   or/and and USB service pack (some place on http://www.microsoft.com)
  You may want to try that too...

  Also, try to edit the INIs by hand, and put the joystick control codes yourself,
  you never know:

     256 = Pad 1 Up
     257 = Pad 1 Down
     258 = Pad 1 Left
     259 = Pad 1 Right
     260 = Pad 1 Button 1
     261 = Pad 1 Button 2
     262 = Pad 1 Button 3
     etc

     Joystick 2 codes: add 256 to those codes.
     Joystick 3 codes: add 256*2 to those codes.
     etc

============================================================================
  HOW DO I CONFIGURE ALL MY GAMES TO USE MY KEY SETTINGS/JOYPAD AT ONCE ?
============================================================================
  Modify the files named
     DefaultKeysCPS.ini (for CPS1 and CPS2 games)
     DefaultKeysMVS.ini (for NeoGeo games)
    
  Stick your customised key definitions in them. The easy way to do it is
  to copy/paste the information from a game's INI, if that game has been configured.

  Now, every game that doesn't have an INI will be autoconfigured to use your settings
  (delete everything in the INI directory to force every game to re-read their keys
  from your defaultkeys.ini)


============================================================================
  HEY, THE SCANLINES ARE VERTICAL IN 19XX HAHAHAHAAHAH
============================================================================
  Yup. And that's the way it's supposed to be. Remember the arcade machine
  has its monitor flipped 90°. So the proper scanlines effect should be
  rotated too.


============================================================================
  WHAT'S THAT MYSTERIOUS WINAMP JUKEBOX OPTION ?
============================================================================
  Hehe, that's a funny, original feature :)
  It allows you to totally recreate a QSound game's soundtrack !
  Open a WinAmp, fill its playlist with up to 64 songs (20 seems a good minimum)
  Now, disable QSound music, enable WinAmp JukeBox, and play a QSound game.
  You'll quickly understand :)

===========================================================================
  WHAT'S WITH NETPLAY ?
===========================================================================
  Since version 1.20, Kawaks allows to play games over the internet, or on
  LAN.

  To achieve this, each instance of the emulator has to be in perfect  sync
  with the others. So, when netplaying, Kawaks puts itself in a kind of
  'safe' mode, in which the users action are limited.

  Namely, the emu gets hidden, keyboard shortcuts are disabled (except for
  Fullscreen, Alt+Enter)

  Basically, when you're netplaying, you're netplaying :) Not fiddling with
  the settings or what do I know.

  The "Escape" key allows one to drop the current game. Be sure to press Escape
  when you're done with playing. Afterwards, you can continue chatting in Kaillera
  or start a new game...

  To exit netplay mode and return to the normal Kawaks, you have to
  exit the current netplay game (if any) with "Escape" and then close
  the two Kaillera windows.

  In netplay mode, you get a new ability: chatting.
  The chat key is "Backspace". When you hit backspace, an input line appears
  where you input a message. Hit Enter, and it gets broadcasted to the other
  players. Escape allows you to cancel your input, and backspace allows
  to delete the previous character.
  Chat messages appear at the top of the screen.
  The way the messages scroll and the time they last is defined in WinKawaks.ini

  From my testing, Netplay in Kawaks is fairly smooth and stable, if you have a
  decent ping. (I've had some very nice games with 150ms, so you cable/adsl users
  out there should be out for fun times)

  I believe however it is possible to improve netplay performances by decreasing
  the sound buffer size in the ini. This should make the eventual "freeze" times
  smaller. However, if someone in the netplay game has a bigger sound buffer size
  than you, it won't change anything much...




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Republic Act 10175 or Cybercrime Prevention Act 2012

 This is a copy of Republic Act 10175 or Cyber crime Prevention Act 2012 that takes the freedom of expression via internet or computer. Netizens may charge to libel  plus another label in up to 6yrs to 12 yrs imprison.




The Cybercrime Prevention Act of 2012, which takes effect Wednesday, criminalizes identity theft, hacking, spamming, online trafficking and file-sharing. However, a couple of controversial provisions changed  what could have been a standard law against illegal online activity into a potential way to gag free speech.

A last-minute addition to the law prohibits online libel “committed through a computer system or any other similar means which may be devised in the future,” which allows a wide range of online activity to be interpreted as libelous. According to lawyers, bloggers, journalists and political activists, the vaguely worded law leaves too much room for interpretation, giving the government unprecedented control of the Internet.

Anonymous Philippines Start Hacking Protest in government website by deface or DDOS attacks.


Plan for DDOSing
Everyday DDOS For the ANTI CYBER CRIME LAW
6:00 AM - 8:00 AM : president.gov.ph
8:00 AM - 10:00 AM : ovp.gov.ph
10:00 AM - 12:00 PM: sc.judiciary.gov.ph
12:00 PM - 2:00 PM: senate.gov.ph
2:00 PM - 4:00 PM: congress.gov.ph
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Republic Act No. 10175

S. No. 2796
H. No. 5808
Republic of the Philippines
Congress of the Philippines
Metro Manila
Fifteenth Congress

Second Regular Session
Begun and held in Metro Manila, on Monday the Twenty-fifth day of July two thousand eleven.
[ Republic Act No. 10175 ]
AN ACT DEFINING CYBERCRIME, PROVIDING FOR THE PREVENTION, INVESTIGATION, SUPPRESSION AND THE IMPOSITION OF PENALTIES THEREFOR AND FOR OTHER PURPOSES
Be it enacted by the Senate and House of Representatives of the Philippines in Congress assembled:
CHAPTER I
PRELIMINARY PROVISIONS
SECTION 1. Title. — This Act shall be known as the “Cybercrime Prevention Act of 2012″.
SEC. 2. Declaration of Policy. — The State recognizes the vital role of information and communications industries such as content production, telecommunications, broadcasting electronic commerce, and data processing, in the nation’s overall social and economic development. The State also recognizes the importance of providing an environment conducive to the development, acceleration, and rational application and exploitation of information and communications technology (ICT) to attain free, easy, and intelligible access to exchange and/or delivery of information; and the need to protect and safeguard the integrity of computer, computer and communications systems, networks, and databases, and the confidentiality, integrity, and availability of information and data stored therein, from all forms of misuse, abuse, and illegal access by making punishable under the law such conduct or conducts. In this light, the State shall adopt sufficient powers to effectively prevent and combat such offenses by facilitating their detection, investigation, and prosecution at both the domestic and international levels, and by providing arrangements for fast and reliable international cooperation.
SEC. 3. Definition of Terms. — For purposes of this Act, the following terms are hereby defined as follows:
(a) Access refers to the instruction, communication with, storing data in, retrieving data from, or otherwise making use of any resources of a computer system or communication network.
(b) Alteration refers to the modification or change, in form or substance, of an existing computer data or program.
(c) Communication refers to the transmission of information through ICT media, including voice, video and other forms of data.
(d) Computer refers to an electronic, magnetic, optical, electrochemical, or other data processing or communications device, or grouping of such devices, capable of performing logical, arithmetic, routing, or storage functions and which includes any storage facility or equipment or communications facility or equipment directly related to or operating in conjunction with such device. It covers any type of computer device including devices with data processing capabilities like mobile phones, smart phones, computer networks and other devices connected to the internet.
(e) Computer data refers to any representation of facts, information, or concepts in a form suitable for processing in a computer system including a program suitable to cause a computer system to perform a function and includes electronic documents and/or electronic data messages whether stored in local computer systems or online.
(f) Computer program refers to a set of instructions executed by the computer to achieve intended results.
(g) Computer system refers to any device or group of interconnected or related devices, one or more of which, pursuant to a program, performs automated processing of data. It covers any type of device with data processing capabilities including, but not limited to, computers and mobile phones. The device consisting of hardware and software may include input, output and storage components which may stand alone or be connected in a network or other similar devices. It also includes computer data storage devices or media.
(h) Without right refers to either: (i) conduct undertaken without or in excess of authority; or (ii) conduct not covered by established legal defenses, excuses, court orders, justifications, or relevant principles under the law.
(i) Cyber refers to a computer or a computer network, the electronic medium in which online communication takes place.
(j) Critical infrastructure refers to the computer systems, and/or networks, whether physical or virtual, and/or the computer programs, computer data and/or traffic data so vital to this country that the incapacity or destruction of or interference with such system and assets would have a debilitating impact on security, national or economic security, national public health and safety, or any combination of those matters.
(k) Cybersecurity refers to the collection of tools, policies, risk management approaches, actions, training, best practices, assurance and technologies that can be used to protect the cyber environment and organization and user’s assets.
(l) Database refers to a representation of information, knowledge, facts, concepts, or instructions which are being prepared, processed or stored or have been prepared, processed or stored in a formalized manner and which are intended for use in a computer system.
(m) Interception refers to listening to, recording, monitoring or surveillance of the content of communications, including procuring of the content of data, either directly, through access and use of a computer system or indirectly, through the use of electronic eavesdropping or tapping devices, at the same time that the communication is occurring.
(n) Service provider refers to:
(1) Any public or private entity that provides to users of its service the ability to communicate by means of a computer system; and
(2) Any other entity that processes or stores computer data on behalf of such communication service or users of such service.
(o) Subscriber’s information refers to any information contained in the form of computer data or any other form that is held by a service provider, relating to subscribers of its services other than traffic or content data and by which identity can be established:
(1) The type of communication service used, the technical provisions taken thereto and the period of service;
(2) The subscriber’s identity, postal or geographic address, telephone and other access numbers, any assigned network address, billing and payment information, available on the basis of the service agreement or arrangement; and
(3) Any other available information on the site of the installation of communication equipment, available on the basis of the service agreement or arrangement.
(p) Traffic data or non-content data refers to any computer data other than the content of the communication including, but not limited to, the communication’s origin, destination, route, time, date, size, duration, or type of underlying service.
CHAPTER II
PUNISHABLE ACTS
SEC. 4. Cybercrime Offenses. — The following acts constitute the offense of cybercrime punishable under this Act:
(a) Offenses against the confidentiality, integrity and availability of computer data and systems:
(1) Illegal Access. – The access to the whole or any part of a computer system without right.
(2) Illegal Interception. – The interception made by technical means without right of any non-public transmission of computer data to, from, or within a computer system including electromagnetic emissions from a computer system carrying such computer data.
(3) Data Interference. — The intentional or reckless alteration, damaging, deletion or deterioration of computer data, electronic document, or electronic data message, without right, including the introduction or transmission of viruses.
(4) System Interference. — The intentional alteration or reckless hindering or interference with the functioning of a computer or computer network by inputting, transmitting, damaging, deleting, deteriorating, altering or suppressing computer data or program, electronic document, or electronic data message, without right or authority, including the introduction or transmission of viruses.
(5) Misuse of Devices.
(i) The use, production, sale, procurement, importation, distribution, or otherwise making available, without right, of:
(aa) A device, including a computer program, designed or adapted primarily for the purpose of committing any of the offenses under this Act; or
(bb) A computer password, access code, or similar data by which the whole or any part of a computer system is capable of being accessed with intent that it be used for the purpose of committing any of the offenses under this Act.
(ii) The possession of an item referred to in paragraphs 5(i)(aa) or (bb) above with intent to use said devices for the purpose of committing any of the offenses under this section.
(6) Cyber-squatting. – The acquisition of a domain name over the internet in bad faith to profit, mislead, destroy reputation, and deprive others from registering the same, if such a domain name is:
(i) Similar, identical, or confusingly similar to an existing trademark registered with the appropriate government agency at the time of the domain name registration:
(ii) Identical or in any way similar with the name of a person other than the registrant, in case of a personal name; and
(iii) Acquired without right or with intellectual property interests in it.
(b) Computer-related Offenses:
(1) Computer-related Forgery. —
(i) The input, alteration, or deletion of any computer data without right resulting in inauthentic data with the intent that it be considered or acted upon for legal purposes as if it were authentic, regardless whether or not the data is directly readable and intelligible; or
(ii) The act of knowingly using computer data which is the product of computer-related forgery as defined herein, for the purpose of perpetuating a fraudulent or dishonest design.
(2) Computer-related Fraud. — The unauthorized input, alteration, or deletion of computer data or program or interference in the functioning of a computer system, causing damage thereby with fraudulent intent: Provided, That if no
damage has yet been caused, the penalty imposable shall be one (1) degree lower.
(3) Computer-related Identity Theft. – The intentional acquisition, use, misuse, transfer, possession, alteration or deletion of identifying information belonging to another, whether natural or juridical, without right: Provided, That if no damage has yet been caused, the penalty imposable shall be one (1) degree lower.
(c) Content-related Offenses:
(1) Cybersex. — The willful engagement, maintenance, control, or operation, directly or indirectly, of any lascivious exhibition of sexual organs or sexual activity, with the aid of a computer system, for favor or consideration.
(2) Child Pornography. — The unlawful or prohibited acts defined and punishable by Republic Act No. 9775 or the Anti-Child Pornography Act of 2009, committed through a computer system: Provided, That the penalty to be imposed shall be (1) one degree higher than that provided for in Republic Act No. 9775.
(3) Unsolicited Commercial Communications. — The transmission of commercial electronic communication with the use of computer system which seek to advertise, sell, or offer for sale products and services are prohibited unless:
(i) There is prior affirmative consent from the recipient; or
(ii) The primary intent of the communication is for service and/or administrative announcements from the sender to its existing users, subscribers or customers; or
(iii) The following conditions are present:
(aa) The commercial electronic communication contains a simple, valid, and reliable way for the recipient to reject. receipt of further commercial electronic messages (opt-out) from the same source;
(bb) The commercial electronic communication does not purposely disguise the source of the electronic message; and
(cc) The commercial electronic communication does not purposely include misleading information in any part of the message in order to induce the recipients to read the message.
(4) Libel. — The unlawful or prohibited acts of libel as defined in Article 355 of the Revised Penal Code, as amended, committed through a computer system or any other similar means which may be devised in the future.
SEC. 5. Other Offenses. — The following acts shall also constitute an offense:
(a) Aiding or Abetting in the Commission of Cybercrime. – Any person who willfully abets or aids in the commission of any of the offenses enumerated in this Act shall be held liable.
(b) Attempt in the Commission of Cybercrime. — Any person who willfully attempts to commit any of the offenses enumerated in this Act shall be held liable.
SEC. 6. All crimes defined and penalized by the Revised Penal Code, as amended, and special laws, if committed by, through and with the use of information and communications technologies shall be covered by the relevant provisions of this Act: Provided, That the penalty to be imposed shall be one (1) degree higher than that provided for by the Revised Penal Code, as amended, and special laws, as the case may be.
SEC. 7. Liability under Other Laws. — A prosecution under this Act shall be without prejudice to any liability for violation of any provision of the Revised Penal Code, as amended, or special laws.
CHAPTER III
PENALTIES
SEC. 8. Penalties. — Any person found guilty of any of the punishable acts enumerated in Sections 4(a) and 4(b) of this Act shall be punished with imprisonment of prision mayor or a fine of at least Two hundred thousand pesos (PhP200,000.00) up to a maximum amount commensurate to the damage incurred or both.
Any person found guilty of the punishable act under Section 4(a)(5) shall be punished with imprisonment of prision mayor or a fine of not more than Five hundred thousand pesos (PhP500,000.00) or both.
If punishable acts in Section 4(a) are committed against critical infrastructure, the penalty of reclusion temporal or a fine of at least Five hundred thousand pesos (PhP500,000.00) up to maximum amount commensurate to the damage incurred or both, shall be imposed.
Any person found guilty of any of the punishable acts enumerated in Section 4(c)(1) of this Act shall be punished with imprisonment of prision mayor or a fine of at least Two hundred thousand pesos (PhP200,000.00) but not exceeding One million pesos (PhPl,000,000.00) or both.
Any person found guilty of any of the punishable acts enumerated in Section 4(c)(2) of this Act shall be punished with the penalties as enumerated in Republic Act No. 9775 or the “Anti-Child Pornography Act of 2009″: Provided, That the penalty to be imposed shall be one (1) degree higher than that provided for in Republic Act No. 9775, if committed through a computer system.
Any person found guilty of any of the punishable acts enumerated in Section 4(c)(3) shall be punished with imprisonment of arresto mayor or a fine of at least Fifty thousand pesos (PhP50,000.00) but not exceeding Two hundred fifty thousand pesos (PhP250,000.00) or both.
Any person found guilty of any of the punishable acts enumerated in Section 5 shall be punished with imprisonment one (1) degree lower than that of the prescribed penalty for the offense or a fine of at least One hundred thousand pesos (PhPl00,000.00) but not exceeding Five hundred thousand pesos (PhP500,000.00) or both.
SEC. 9. Corporate Liability. — When any of the punishable acts herein defined are knowingly committed on behalf of or for the benefit of a juridical person, by a natural person acting either individually or as part of an organ of the juridical person, who has a leading position within, based on: (a) a power of representation of the juridical person provided the act committed falls within the scope of such authority; (b) an authority to take decisions on behalf of the juridical person: Provided, That the act committed falls within the scope of such authority; or (c) an authority to exercise control within the juridical person, the juridical person shall be held liable for a fine equivalent to at least double the fines imposable in Section 7 up to a maximum of Ten million pesos (PhP10,000,000.00).
If the commission of any of the punishable acts herein defined was made possible due to the lack of supervision or control by a natural person referred to and described in the preceding paragraph, for the benefit of that juridical person by a natural person acting under its authority, the juridical person shall be held liable for a fine equivalent to at least double the fines imposable in Section 7 up to a maximum of Five million pesos (PhP5,000,000.00).
The liability imposed on the juridical person shall be without prejudice to the criminal liability of the natural person who has committed the offense.
CHAPTER IV
ENFORCEMENT AND IMPLEMENTATION
SEC. 10. Law Enforcement Authorities. — The National Bureau of Investigation (NBI) and the Philippine National Police (PNP) shall be responsible for the efficient and effective law enforcement of the provisions of this Act. The NBI and the PNP shall organize a cybercrime unit or center manned by special investigators to exclusively handle cases involving violations of this Act.
SEC. 11. Duties of Law Enforcement Authorities. — To ensure that the technical nature of cybercrime and its prevention is given focus and considering the procedures involved for international cooperation, law enforcement authorities specifically the computer or technology crime divisions or units responsible for the investigation of cybercrimes are required to submit timely and regular reports including pre-operation, post-operation and investigation results and such other documents as may be required to the Department of Justice (DOJ) for review and monitoring.
SEC. 12. Real-Time Collection of Traffic Data. — Law enforcement authorities, with due cause, shall be authorized to collect or record by technical or electronic means traffic data in real-time associated with specified communications transmitted by means of a computer system.
Traffic data refer only to the communication’s origin, destination, route, time, date, size, duration, or type of underlying service, but not content, nor identities.
All other data to be collected or seized or disclosed will require a court warrant.
Service providers are required to cooperate and assist law enforcement authorities in the collection or recording of the above-stated information.
The court warrant required under this section shall only be issued or granted upon written application and the examination under oath or affirmation of the applicant and the witnesses he may produce and the showing: (1) that there are reasonable grounds to believe that any of the crimes enumerated hereinabove has been committed, or is being committed, or is about to be committed: (2) that there are reasonable grounds to believe that evidence that will be obtained is essential to the conviction of any person for, or to the solution of, or to the prevention of, any such crimes; and (3) that there are no other means readily available for obtaining such evidence.
SEC. 13. Preservation of Computer Data. — The integrity of traffic data and subscriber information relating to communication services provided by a service provider shall be preserved for a minimum period of six (6) months from the date of the transaction. Content data shall be similarly preserved for six (6) months from the date of receipt of the order from law enforcement authorities requiring its preservation.
Law enforcement authorities may order a one-time extension for another six (6) months: Provided, That once computer data preserved, transmitted or stored by a service provider is used as evidence in a case, the mere furnishing to such service provider of the transmittal document to the Office of the Prosecutor shall be deemed a notification to preserve the computer data until the termination of the case.
The service provider ordered to preserve computer data shall keep confidential the order and its compliance.
SEC. 14. Disclosure of Computer Data. — Law enforcement authorities, upon securing a court warrant, shall issue an order requiring any person or service provider to disclose or submit subscriber’s information, traffic data or relevant data in his/its possession or control within seventy-two (72) hours from receipt of the order in relation to a valid complaint officially docketed and assigned for investigation and the disclosure is necessary and relevant for the purpose of investigation.
SEC. 15. Search, Seizure and Examination of Computer Data. — Where a search and seizure warrant is properly issued, the law enforcement authorities shall likewise have the following powers and duties.
Within the time period specified in the warrant, to conduct interception, as defined in this Act, and:
(a) To secure a computer system or a computer data storage medium;
(b) To make and retain a copy of those computer data secured;
(c) To maintain the integrity of the relevant stored computer data;
(d) To conduct forensic analysis or examination of the computer data storage medium; and
(e) To render inaccessible or remove those computer data in the accessed computer or computer and communications network.
Pursuant thereof, the law enforcement authorities may order any person who has knowledge about the functioning of the computer system and the measures to protect and preserve the computer data therein to provide, as is reasonable, the necessary information, to enable the undertaking of the search, seizure and examination.
Law enforcement authorities may request for an extension of time to complete the examination of the computer data storage medium and to make a return thereon but in no case for a period longer than thirty (30) days from date of approval by the court.
SEC. 16. Custody of Computer Data. — All computer data, including content and traffic data, examined under a proper warrant shall, within forty-eight (48) hours after the expiration of the period fixed therein, be deposited with the court in a sealed package, and shall be accompanied by an affidavit of the law enforcement authority executing it stating the dates and times covered by the examination, and the law enforcement authority who may access the deposit, among other relevant data. The law enforcement authority shall also certify that no duplicates or copies of the whole or any part thereof have been made, or if made, that all such duplicates or copies are included in the package deposited with the court. The package so deposited shall not be opened, or the recordings replayed, or used in evidence, or then contents revealed, except upon order of the court, which shall not be granted except upon motion, with due notice and opportunity to be heard to the person or persons whose conversation or communications have been recorded.
SEC. 17. Destruction of Computer Data. — Upon expiration of the periods as provided in Sections 13 and 15, service providers and law enforcement authorities, as the case may be, shall immediately and completely destroy the computer data subject of a preservation and examination.
SEC. 18. Exclusionary Rule. — Any evidence procured without a valid warrant or beyond the authority of the same shall be inadmissible for any proceeding before any court or tribunal.
SEC. 19. Restricting or Blocking Access to Computer Data. — When a computer data is prima facie found to be in violation of the provisions of this Act, the DOJ shall issue an order to restrict or block access to such computer data.
SEC. 20. Noncompliance. — Failure to comply with the provisions of Chapter IV hereof specifically the orders from law enforcement authorities shall be punished as a violation of Presidential Decree No. 1829 with imprisonment of prision correctional in its maximum period or a fine of One hundred thousand pesos (Php100,000.00) or both, for each and every noncompliance with an order issued by law enforcement authorities.
CHAPTER V
JURISDICTION
SEC. 21. Jurisdiction. — The Regional Trial Court shall have jurisdiction over any violation of the provisions of this Act. including any violation committed by a Filipino national regardless of the place of commission. Jurisdiction shall lie if any of the elements was committed within the Philippines or committed with the use of any computer system wholly or partly situated in the country, or when by such commission any damage is caused to a natural or juridical person who, at the time the offense was committed, was in the Philippines.
There shall be designated special cybercrime courts manned by specially trained judges to handle cybercrime cases.
CHAPTER VI
INTERNATIONAL COOPERATION
Sec. 22. General Principles Relating to International Cooperation — All relevant international instruments on international cooperation in criminal matters, arrangements agreed on the basis of uniform or reciprocal legislation, and domestic laws, to the widest extent possible for the purposes of investigations or proceedings concerning criminal offenses related to computer systems and data, or for the collection of evidence in electronic form of a criminal, offense shall be given full force and effect.
CHAPTER VII
COMPETENT AUTHORITIES
SEC 23. Department of Justice (DOJ). — There is hereby created an Office of Cybercrime within the DOJ designated as the central authority in all matters related to international mutual assistance and extradition.
SEC. 24. Cybercrime Investigation and Coordinating Center. — There is hereby created, within thirty (30) days from the effectivity of this Act, an inter-agency body to be known as the Cybercrime Investigation and Coordinating Center (CICC), under the administrative supervision of the Office of the President, for policy coordination among concerned agencies and for the formulation and enforcement of the national cybersecurity plan.
SEC. 25. Composition. — The CICC shall be headed by the Executive Director of the Information and Communications Technology Office under the Department of Science and Technology (ICTO-DOST) as Chairperson with the Director of the NBI as Vice Chairperson; the Chief of the PNP; Head of the DOJ Office of Cybercrime; and one (1) representative from the private sector and academe, as members. The CICC shall be manned by a secretariat of selected existing personnel and representatives from the different participating agencies.
SEC. 26. Powers and Functions. — The CICC shall have the following powers and functions:
(a) To formulate a national cybersecurity plan and extend immediate assistance for the suppression of real-time commission of cybercrime offenses through a computer emergency response team (CERT);
(b) To coordinate the preparation of appropriate and effective measures to prevent and suppress cybercrime activities as provided for in this Act;
(c) To monitor cybercrime cases being bandied by participating law enforcement and prosecution agencies;
(d) To facilitate international cooperation on intelligence, investigations, training and capacity building related to cybercrime prevention, suppression and prosecution;
(e) To coordinate the support and participation of the business sector, local government units and nongovernment organizations in cybercrime prevention programs and other
related projects;
(f) To recommend the enactment of appropriate laws, issuances, measures and policies;
(g) To call upon any government agency to render assistance in the accomplishment of the CICC’s mandated tasks and functions; and
(h) To perform all other matters related to cybercrime prevention and suppression, including capacity building and such other functions and duties as may be necessary for the proper implementation of this Act.
CHAPTER VIII
FINAL PROVISIONS
SEC. 27. Appropriations. — The amount of Fifty million pesos (PhP50,000,000_00) shall be appropriated annually for the implementation of this Act.
SEC. 28. Implementing Rules and Regulations. — The ICTO-DOST, the DOJ and the Department of the Interior and Local Government (DILG) shall jointly formulate the necessary rules and regulations within ninety (90) days from approval of this Act, for its effective implementation.
SEC. 29. Separability Clause — If any provision of this Act is held invalid, the other provisions not affected shall remain in full force and effect.
SEC. 30. Repealing Clause. — All laws, decrees or rules inconsistent with this Act are hereby repealed or modified accordingly. Section 33(a) of Republic Act No. 8792 or the “Electronic Commerce Act” is hereby modified accordingly.
SEC. 31. Effectivity. — This Act shall take effect fifteen (15) days after the completion of its publication in the Official Gazette or in at least two (2) newspapers of general circulation.
Approved,
(Sgd.) FELICIANO BELMONTE JR.
Speaker of the House
of Representatives
(Sgd.) JUAN PONCE ENRILE
President of the Senate
This Act which is a consolidation of Senate Bill No. 2796 and House Bill No. 5808 was finally passed by the Senate and the House of Representatives on June 5, 2012 and June 4, 2012, respectively.
(Sgd.) MARILYN B BARUA-YAP
Secretary General
House of Representatives
(Sgd.) EMMA LIRIO-REYES
Secretary of the Senate

Approved: SEP 12 2012
(Sgd.) BENIGNO S. AQUINO III
President of the Philippines